Main Article Content
Background: Media has always been an instigating factor towards the people of our communities. Youths, especially college students are becoming more and more vulnerable in playing video games especially of violent categories and consuming different media content with easy access. Recent studies have also focused on the significant correlations between media, aggression and social isolation, thereby making this study prudent for conduction.
Methodology: Total 256 college students from two different colleges were studied in a cross-sectional study. The scales used were UCLA Loneliness Scale & Aggression Questionnaire by Buss and Perry.
Statistical Analysis: Scores obtained were computed using basic descriptive statistics as well as computerized statistical software.
Results: College students playing violent video games and watching more violent news contents were prone towards developing aggression and social isolation.
Conclusions: This study provides insight into thoughts that high use of new technologies is socially more harmful than of help. Therefore, judicious use of media and video games are to be encouraged for preventing their malfunctioning in our daily lives.